Working as a 3D Artist
What's it like to work as a 3D Artist? Read testimonies from real people who work as a 3D Artist—everything from work-life balance to career satisfaction. Hear from an expert and see top companies to work for as a 3D Artist.
3D Artist Ratings
6K 3D Artist reviews for 4K companies
67 3D Artist Jobs
3D Artist Reviews
“Develop games to make everyone happy”
“i'm happy working in the company”
“Good place to work, happy people”
Top Companies for 3D Artist
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in 2012, Mighty Jaxx is an award-winning integrated future culture platform that designs and produces digital and phygital collectibles in partnership with the greatest talents in the world, as well as global brands such as Netflix, Formula 1, Hasbro, Toei Animation, Cartoon Network, Nickelodeon, Warner Brothers, Adidas and more, shipping millions of phygital collectibles to over 90 countries worldwide yearly. With a mission to supercharge future culture phygitally, Mighty Jaxx’s integrated platform will empower future pop culture brands with an end-to-end supply chain of digital and phygital collectibles, including artist development and incubation, proprietary IP operation and providing global consumers access to new D2C experiences. We are proud to be an equal opportunity employer with a diverse, inclusive work environment and encourage our employees to bring their true fun-loving and high-energy selves to the workplace. With big, vibrant dreams and a culture of high performance in our workplace, you will always be engaged, empowered and feel positively challenged. At Mighty Jaxx, we always extend our full support to the team to help them reach their full potential personally and professionally. If you love keeping up with the latest trends across different sub-cultures, love technology and are ready to embrace your creativity, we love to have you join us in creating the most unique experiences, products and content for our collectors! For more information, please visit www.mightyjaxx.com.
Namco Bandai Holdings is no joke, but it is a source of amusement for its customers across its portfolio of products. The company's toys, created by Bandai, include the Tamagotchi virtual pet and the Digimon, Gundam, and Power Ranger collections of characters and action figures. Its related products include clothing, stationery, and accessories. Namco Bandai's home computer game titles, developed primarily by Namco, include Tekken and Ridge Racer. Namco Bandai also operates a chain of amusement facilities (15% of sales), develops animated and live-action content for film and mobile phones, and sells coin-operated game and amusement machines.
EON Reality is an award-winning, multinational virtual reality and augmented reality software developer. The Global HQ is located in Irvine, California. The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.
The Force is definitely with Emperor George Lucas. The brains behind the "Star Wars" and "Indiana Jones" series, Lucasfilm is one of the most successful independent movie studios in the history of film. Owned by filmmaker George Lucas, the company's productions have won a total of about 20 Academy Awards. Its most recent live action feature films are 2012's Red Tails and 2008's Indiana Jones and the Kingdom of the Crystal Skull (in partnership with Paramount); 1999's "Episode I -- The Phantom Menace" is Lucasfilm's biggest money-maker, with a gross of more than $920 million worldwide. Other subsidiaries in the Lucas empire are responsible for licensing, special effects, and software. Lucasfilm was created in 1971.