employer cover photo

Somatone Interactive

Is this your company?

Working at SomaTone - Anonymous employee Somatone Interactive Employee Review

2.0
15 Jul 2016
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

-An employee or contractor can get a lot of experience on numerous games in a short amount of time, which is good for those at "entry level" experience. -Office is convenient to Berkeley and Oakland.

Cons

-This company has reputation issues and is not well regarded by many in the game audio community. It's generally perceived as a sweat shop by audio professionals. -The tendency is to underpay people below what is scale in the industry. Employees are undervalued. -No benefits or health insurance. -Company works with contractors on a regular basis and the rates they pay to them are some of the lowest in the business. -Company's approach is more on quantity of work over high quality. -Office was not well maintained and kept clean during my employment. Employees sometimes ended up having to clean bathrooms themselves.

Explore other reviews about Somatone Interactive

5.0
21 Apr 2017
Recommend
CEO approval
Business outlook

Pros

Before writing this review, let's provide some context to the reviews below: 2016 was a rough year for Somatone, it's true. Somatone is highly dependent on the success of their clients and overall growth of the video game industry to succeed. When the video game industry started to really take off in 2013, Somatone grew exponentially and hired a large a number of staff. However, when the industry started to dip in 2015-2016, the studio was unable to sustain it's size with the lower workload. Unfortunately, due this and the quick shift in leadership, this situation wasn't fully explained to the staff and many were let go suddenly. This past fall, the studio has begun to rebuild itself. Now with a much smaller crew and a new manager, the company has been able to win back old clients, maintain current contracts, and develop new relationships. We have also taken steps to fix past issues; Sound Designers can showcase their work online (once the game is released of course) and pay checks are handled by an outside agency and paid on time. The past work that Somatone created was fantastic and it's unfortunate that we pushed away such great talent. But like I said, things are much better now, and I hope that we will continue to grow and create great work in the future.

Cons

The pay is decent, but could be better. But who doesn't want to be paid more?

1
3.0
8 Dec 2016
Recommend
CEO approval
Business outlook

Pros

I had quite a positive experience with while working under the management of Adam Levenson and Michael Bross. I was working offsite as a contract sound designer and my daily point of contact was Ollie Glatzer. We would have daily skype meetings. I was provided excel spreadsheet with a list of assets that needed to be made, most of which were accompanied with videos to make the creative process go smoothly, once they were complete I was given an place to upload them for review. The revision process was mostly smooth as well. I didn't ever feel overworked or that I was given more than I could handle. It was quite a nice arrangement also because I got to work on multiple different styles of games, and the other sound designers that worked onsite were incredibly help and a pleasure to work with too.

Cons

The pay was significantly lower than industry standards at other studios At some point closer to the end of my second contract a lot of people got let go and leadership changed. As a result it took me 5 months of persistently emailing the new management to finally receive payment for my overdue invoices. I was not permitted to add these sounds / videos to my Sound Design reel; nor did I receive credit for the SFX that I created, as I believe the credit went to "Somatone" and not the individual Sound Designers.

See reviews by: Helpful|Rating|Date|All