The process took 3 days. I interviewed at Creative Assembly
Interview
Interview was in three stages. I had an initial phone screening which is more of an admin thing than an interview.
Then I had an interview with Tamas and Aik which was mostly speaking about my general experiences and the company in general. This went well, and I enjoyed speaking to them a lot.
Second interview was the technical one. I was given a piece of code to review and 45 minutes to do so, after which I was called back to talk about it. Unfortunately, nerves got the better of me and I wasn't able to contribute much! Fortunately, Tamas and Aik were very understanding and kind and guided me towards some areas of the code to speak about, which went a lot better!
I didn't end up with an offer which I was not surprised about as I know I didn't present myself very well in the interview. I was disappointed as I loved speaking to Tamas and Aik. They also sent me a good amount of feedback on the interview which is always appreciated.
Overall, I came away with a very good impression even though I didn't get the position and will definitely apply again in the future!
Interview questions [1]
Question 1
Was generally an open conversation, we spoke about graphical pipelines, graphics APIs. Technical interview was probably more general programming issues than specifically graphics.
I applied online. The process took 3 months. I interviewed at Creative Assembly
Interview
Techincal c++ test done in web, followed by a Skype interview about more techincal detail,
Later, an in person interview, asking about some more in depth techincal stuff, followed by a C++ test.
And, finally, a graphics only interview,
Interview questions [1]
Question 1
PBR-related stuff, and explaining some bits about it