Pros
People are friendly and down to earth, a variety of styles in 2D and 3D, great place for collaboration between 2D and 3D disciplines, supports Australian content and also growing client base for larger projects. Learning opportunities can be shaped in collaboration with supervisor when time, circumstance and resources allow.
Cons
High standards for limited budget, not enough time and resources available for the ambitious outcome, doesn't account for tool limitations and development on newer shows and workflows, and artists feel pressure to make it work somehow. Pipeline is still catching up to studio growth, resource sharing between projects to accelerate learning between projects is very difficult and slow. Insufficient leadership training, rapid growth demanded high industry experience and low priority on leadership values/ skills which determines base culture and morale. Little to no technical/ project onboarding meaning that the company culture has inconsistent reinforcement and project standards are lost to a free-for-all for artists without training from the start. No clear standards for career growth, promotions are inconsistent and opportunistic. Formal performance review needs to be self-initiated and is not audited by HR for measurable career progression - and is lost between projects as projects don't actively communicate development goals.