Not the 'in' into the industry you want it to be - Artist MOB Entertainment Employee Review

2.0
16 Feb 2026
Recommend
CEO approval
Business outlook

Pros

The people working for this company, everyone lower than a management level, are talented, passionate, funny, and driven people. It's a pleasure to work with them.

Cons

Leadership is horrible. Some teams have gone through 3 leads in 3 years. There's no real structure for them to follow, no accountability for management positions. Junior artists must rely on themselves to figure out what they need to learn, find resources, and go through the learning themselves with very little help. The upper level management is run horribly, wages are inconsistent across similar disciplines/experience/skill levels. Key game mechanic decisions are made well past the deadline for solidifying these ideas, then lower level artists are blamed for not being able to get the work done.

Explore other reviews about MOB Entertainment

5.0
18 Jun 2026
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

There are a lot of great things to love about Mob: 1. Passionate people: Mobsters hustle, deliver, and care intensely about succeeding. 2. Customer perception and brand equity: There's a lot of love for Huggy Wuggy and friends - all around the world. Consumers genuinely love Poppy Playtime, especially with Chapter 6 and a future movie in the works, and it's fun and exciting to work for a game that's really popular. 3. Healthy financials: This is a company that's growing quickly and on stable financial footing. Mob has the benefits of both a young/ entrepreneurial bent as well as adequate funding. It's not strapped for cash or turning off the lights any time soon, unlike many other game studios. 4. Industry veterans: As Mob is staffing up, it's taking advantage of market conditions and hiring industry veterans who have a wealth of expertise in gaming, branding, marketing, research, etc. If Mob was commercially and artistically successful before... just wait. It's getting to real AA status and the quality of its games and internal operations will continue improving dramatically. 5. Company size: Mob isn't small, but it's also not a huge conglomerate. With a company in the range of 100-200 people, it's relatively easy to speak up and be heard and get access to whoever you need. There's also a lot of opportunity for additional responsibility (if you want it). It's entrepreneurial, so get ready to roll-up your sleeves. 6. Growth ambitions: This is a company with a view towards expanding into more gaming, merchandising/licensing, feature film, and more transmedia experiences and lines of business. Diversified revenue streams are already - and will continue to - make the whole greater than the sum of its parts. Mob wants to take over the world - and it just might.

Cons

A lot has been said here and elsewhere about Mob's executives. I can't and won't dispute anyone else's experiences. But I will say, in my time at Mob, I found Mob's executives to be deeply concerned with cultivating the company's culture in a positive direction. Their care and passion for their game, their characters, and their business may sometimes supersede it, but I found them to always have good intentions, if not flawless execution. They are aware of all of the criticism and are learning and building better management skills, trying to improving Mob, and bringing in good people. They deserve credit for building a successful business from nothing - something I doubt many of their critics have done. My advice: If you show up, really listen to what they have to say, and consider things from their perspective, you'll find yourself in a pretty good spot.

1.0
31 May 2026
Recommend
CEO approval
Business outlook

Pros

Pay was issued on time as promised.

Cons

• Constant turnover was the defining feature of the job experience. • People regularly left within months due to the environment or better opportunities elsewhere. • Continuous onboarding and retraining became routine, with no lasting stability. • The same systems and explanations had to be repeated over and over for each new hire. • Leadership showed little acknowledgment of the clear pattern of ongoing departures. • The environment felt like an unaddressed ongoing failure rather than a functioning workplace. • There was no real culture, continuity, or sense of building toward anything stable. • Over time the instability made even long term employees feel temporary and disconnected.

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