- Overall bad communication from managers to employees
- Have you ever wondered why a game lacks something basic? It's because the head of the studio "personally doesn't like it"
- Were gaming dreams come to die
- They think Solitaire is their biggest success (that's just sad)
- I don't think I've ever felt more like a freelancer while being hired as a full time.
- Art team was great to work with, both colleages and leadership
- I was able to join a company retreat at the time, and it was very pleasant
- Annual bonuses
Cons
- Pacing can feel a bit on the slower end for some, but it didn't bother me personally
- Room for growth felt a bit on the slow end as well, if one is looking to move up within the company it may feel somewhat limited