Pros
- Cooperative and hospitable teammates and colleagues. Never felt any politics (personally).
- Gaining development exposure from making various types of casual games throughout the career
- Provides adequate timeframe for pre-production research and development
- Minimal crunch/overtime (if any, only near the end of development)
- Game designer mostly had authority on an upcoming game’s genre and gameplay
- Free meals (breakfast and lunch)
- Pantry refills averagely at least once a month
- Bottlenecks caused by other department(s) rarely happens. It was pretty streamlined.
Cons
- Less likely to splurge on development tools (hardware/software), but not entirely absent.
- Management is not fond of remote/work-from-home approach.
- Non-flexible work hours (can’t choose between 8-5, 9-6, or 10-7. Just 9-6), not a big con tho.
- Has a casual game target audience. Not really a con unless you are keen on developing more hardcore or competitive games.