Freeze Reviews

2.9

46% would recommend to a friend

(33 total reviews)

Lou Shalam

33% approve of CEO

47% positive business outlook

Freeze has an employee rating of 2.9 out of 5 stars, based on 33 company reviews on Glassdoor which indicates that most employees have an average working experience there. The Freeze employee rating is in line with the average (within 1 standard deviation) for employers within the Manufacturing industry (3.5 stars).

Reviews by job title

33 reviews
1.0
18 Nov 2010
Recommend
CEO approval
Business outlook

Pros

The income is steady and so is the daily routine: 9-5 pm weekly except on Fridays, 9-4 pm. Lunch breaks are flexible as long as you get your work done and have a good reason, such as kids or doctors appointments to leave. They offered heath benefits. The office space was cleaned daily.

Cons

There is no opportunity for career growth, as a separation artist at Imagine. No higher position to aspire to, or promotion for that matter. When I joined, employees who had been there for 10 + years had not received a raise in 6 years. As a new employee I only had 5 personal days all year until I had completed 2 years. I and my fellow artists were promised all the jewish holidays, christmas and thanksgiving, but one month into the job, HR told us we were not going to get those days, even though the employees in the offices on the other side of our factory did. At my interview I was told that I had to stay late if the work load demanded it but there was never an incentive to help the company out in this way because the management was so poor. We were often given 'homework' to do on our own time for extra hourly pay, but management was trying to get us to stay late and do it for free instead. Management wanted us to work through our lunch breaks when there was a lot of work to get done, but they also forbid us from having meals in the office. While I was employed there, an air conditioner for the office broke down. Since the separation artists work in a one room office, with no windows, the temperature reached 90+ degrees daily (we had a thermometer). This problem went on for over 3 months, despite repeated requests from the artists and the management to have it fixed. The communication between management, design offices, and employees was poor and often neglected. There was only one phone in the room for 5 people when I started, and when I left there were two, and none of the were for the artists personal use. While there I made an effort to make my job more efficient and effective by creating a checklist for artwork being submitted for production. This was largely ignored and unnoticed. The management did not support independent thinking, schedules, or initiatives to receive a higher educational. Management used inappropriate language towards subordinate employees. I feel prospective applicants to this company in general should know that the management was mostly of a certain religious group, and management recruitment seemed to greatly depend upon that. I do not recommend working for Freeze Division or it's subsidiary Image Screen Production.

1.0
18 Nov 2016

entry level only

Recommend
CEO approval
Business outlook

Pros

lots of jewish holidays and getting to leave early on fridays. Depending on which department you are in, you might get someone who genuinely cares about your well being. Coworkers are very talented and friendly people.

Cons

where do I start? Pay: The obvious ones is that it's very low pay. They always bank on hiring fresh college grad which is the easy way to low-ball your salary. Speaking of pay, the difference of what a salesperson make compared to a designer is miles part. Granted, it's comparing apples and oranges, but when you compare the effort that's put into the occupation, it seems very unfair that they get paid 50% more for doing a whole lot less. Majority of the time I was there, the sales people would just chit chat, go to the bathroom and be on their smartphones all day playing games or making personal calls. The artists' on the other hand, create art on tight deadlines, gets all the blame if anything goes wrong and get this...doesn't make any commission off the art they make. All of the art sales are tacted onto the salesperson's paycheck instead. I overheard a salesperson seeing an artwork being printed out and said "oh you made this art? Man, I gotta thank you for that, I bought a new house with that piece alone, thanks bro!" Trentment of employees: in addition to the inequal nepotism, our well being wasn't much of a concern for them. During Hurricane Sandy, the CEO wanted us to come into work. It wasn't until the MTA shut down that he allowed 1 day off, ONE. If you weren't able to come in the next day, they take it out of your sick/vacation days. Same scenario a few years later when the floor had a bed bug problem. Because we were on a tight deadline, we were forced to stay to finish instead of leaving the area. Benefits: one of the bottom of the barrel health insurances where you end up paying a lot out of pocket. no dental, no vision. HR will fight you tooth and nails over not wanting to give you essential office supply like hightlighters, post-its and tape. I can go one. But bottom line is that this company will only treat you like cattle.

2.0
27 Jun 2017
Recommend
CEO approval
Business outlook

Pros

If you have a good art director in your department (which I had), you eliminate a decent portion of most of the troubles I've seen other Freeze employees had. A good art director will allow for a certain degree of creativity and experimentation with your work, which can be fun. It's an excellent learning experience and, especially having not earned a degree after leaving school, I was quite happy that I got this employment so early after college. If you work with licenses, some of the perks of seeing production works before their public release can be fun. There are benefits and stock purchasing options available, and you get a good hour long lunch break and Jewish holidays off. You also can network with other great creative people here. Nearly everyone I met at this job were fascinating people to know, some I still keep in touch with and follow creatively. For the design department, dresscode is also pretty relaxed. Some people will opt to dress nicely, but my own supervisor often wore ripped jeans and sneakers in the office. I was more buttoned up in appearance when I interviewed than either of my interviewers and completely ditched the button up and blazer combo within half a month of working there. And it's nice to be comfortable when you're at work. If you're in sales or one of the other departments in the showroom area, however, you'll want to dress a little smarter than the artists. I definitely recommend it as a first office job experience for creatives looking to boost their resume and portfolio. Perhaps not for more than that, but it's an okay first industry experience for people leaving college.

Cons

Remember what I said about IF you have a good art director in charge of your department? That's the only way you'll want to work here for more than a year. That or if you actually get promoted or can't find work elsewhere. A couple of the departments had trouble holding onto artists because of how terrible some of the art directors are, either at their job or as a person. Even with a good art director, 80% of this job is copying and pasting with a few effects and text treatment added in. That gets monotonous, so a lot of people come and go frequently. Last I heard, even my spot is still left open a year later. People just don't want to do repetitive work when you're barely making even with a NYC cost of living. Which is the other thing. The starting pay is not great if you're living on your own in NYC. Great if you're living with parents or overstuffing a flat with several friends, but I personally would have to call home for bailouts periodically. One of two paychecks per month would be completely drained after rent was due. Higher ups don't care. They are really restrictive with raises and growth, and don't like people staying late voluntarily to get the work finished on time. Most people show up as much as half an hour late and try to make up for that by staying the extra half hour, but around the time I left, there was talk of how much the bosses up top didn't like it when people from the design department stayed late, regardless if they were tardy or not or if it was to meet a deadline. Even when I stayed late because a sales rep got a request last minute from a client that wanted a specific set of design options made from scratch just an hour before clock out and asking for major changes five minutes before the end of office hours. I think it's their way to avoid having to pay overtime, which I was told upfront is something they don't offer. But working late can be inevitable in many situations with this office, depending on what job you get. They also pulled one of the perks designers get, which was to be able to take home old samples and clothing bodies when they were getting cleaned out of the showroom. These are items that we designed, ones that didn't necessarily get picked up for mass production, and they were going to make us pay the company for our work that they were otherwise just going to throw away. Not donate or recycle. Throw away. Nepotism is a serious problem, too. Sales representatives are the ones pulling in the most money here, picking up commissions and huge bonuses, and a good number of the sales people are related to the CEOs. And remember, artists here don't get commissions, just pats on the back and a note in their file for consideration at the end of the year evaluation when something of theirs sells, or becomes a best selling item. Shortly before I left, someone in sales accidentally emailed the whole office his resume; someone who was known to be the last person to clock in and one of the first to clock out, and reputed as not being particularly great at his job in between. His base salary was six figures. 'Caused a huge wave of resentment in an office that already bad relationship with the higher ups. Last thing is the client buyers. Some are great, but most are terrible and want to just buy the same thing, which contributes to repetition and monotony in this job for designers. Or worse, they can't ever make up their mind on what it is they want from the designers so you'll be making revisions that cut into time for other client projects for months. The one buyer that asked for a specific design to be done an hour before clock out was a frequent headache. Some licenses also try to push for certain designs to be made, but sales people don't want to pitch them to buyers because of how particular those sales people are. (Which is annoying. It's your job to convince them to buy in the first place.) It really can make the job draining.

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