Rec Room Reviews

3.7

48% would recommend to a friend

(54 total reviews)

Nick Fajt

58% approve of CEO

34% positive business outlook

Rec Room has an employee rating of 3.7 out of 5 stars, based on 54 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Rec Room employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

54 reviews
1.0
20 Mar 2023
Recommend
CEO approval
Business outlook

Pros

Good Benefits and Pay. Nice Office. Some wonderful people work here. Unfortunately they are not given the authority to make meaningful change.

Cons

Working at Rec Room has completely destroyed my self confidence. With a combination of gaslighting, political decision making, command/control culture, and constant crunch there is no joy in working here. The company grew too quickly with leadership being unwilling to address problems when they cropped up and now unwilling to recognize how much they are affecting everyone that works here. Positive reviews you will see must be old, from people young in their career who haven't had the experience of what a good work environment actually looks like or from entrenched developers that have been here longer than 2 years who are afforded special treatment very few others get. They will try to sell you a Rec Room that doesn't exist. It used to, but not anymore.

5.0
23 Dec 2021

Company culture is amazing

Recommend
CEO approval
Business outlook

Pros

- Company culture is amazing - Work-life balance is better than I’ve experienced anywhere else, big or small, games or non-games - “High trust, high autonomy” culture makes it easy to focus on doing great work - Preference for code, experiments and iteration rather than meetings and lengthy planning phases - Great place to learn - a small team with lots of work means that everyone has the opportunity to work on a wide variety of stuff - Opportunity for a big impact - Exponential growth creates some interesting challenges - Successful implementation of hybrid office/remote. Goodbye commute, hello wife & kids! - Management genuinely cares about employees - Very smart, hard-working, and humble colleagues - Lots of interest from investors - It is so refreshing to be free of the non-sense found at big tech companies like re-orgs and review systems that put colleagues in competition with each other - Unlimited vacation time

Cons

- Can be mildly chaotic - There is more work to be done than people to do it. It is hard to make things go faster through parallelization and it can be daunting to have a backlog that is continually growing. The counterpoint is that this creates great opportunities for learning and impact, and forces us to get good at prioritizing work. - Rapidly evolving team structure can result in some churn and non-optimal work assignments

5.0
24 Sept 2020
Recommend
CEO approval
Business outlook

Pros

- Super friendly and supportive coworkers (more so than anywhere else I've worked in the nearly 15 years of industry experience - 4 other companies before this one). - Super cool and engaging project. - At every tier of the company, everyone seems highly engaged and motivated with the project - making it better for the player (better quality of life, better trust and safety, etc), cool new features, optimization, pushing for new supported platforms, etc. - Great transparency with full-time employees: weekly company meetings which cover all the different teams' focuses, business development, etc. - Alternating weekly brown bag style "Town Hall" meetings to cover different teams' priorities, methodologies, etc. and play days where everyone is encouraged to hop into Rec Room to keep a better pulse on things. - Very agile company with management being very receptive to evolving needs and creating new internal teams as needed. Note: this isn't like the nasty reorgs you find at a place like Microsoft, but more that motivated and interested team members voluntarily join other teams based on needs and desires. - Working in and with Virtual Reality - it's awesome! - Unlimited paid time off, which is actually encouraged (I've worked elsewhere where unlimited paid time off was actually heavily socially restricted through pressure and guilt from management or project cycles). My manager has regularly encouraged me to consider taking time after a project ends and when I first joined, they encouraged me to plan a vacation for myself in the future so that I "had something to look forward to" on the horizon. Management has repeatedly said that they very sincerely do not want their people to get burnt out, because it's bad for everybody. - Regular 1:1 meetings with team leads (every 1-2 weeks or as desired between team member and lead), as well as semi-regular 1:1 time with studio leads. Management seems pretty receptive to ideas and general input. - Daily morning team scrum meetings, which I find to be helpful with engagement and accountability. - Rec Room keeps a weekly client release/deployment schedule. This can certainly be a turn off or a negative for some people because it can feel aggressive on its face, but it should be noted that individuals nor teams are expected to necessarily be delivering every week. It just means that we push something new every week, which tends to lead to quicker turnaround for bug fixes, iteration on features, and helps to keep the engines greased and the tools sharp so to speak. This release schedule helps to put enough pressure on teams and individuals to be motivating, rather than grueling. - Pretty great relationship with players and the community in general. Rec Room has actually hired several players and community members as full-time and contracted employees. - Somewhat standard vested equity over 4 years.

Cons

- Not a super con, but just something I'm getting used to: a large number of the employees at Rec Room came from Microsoft and as a result, they've borrowed a lot of Microsoft's more plan-heavy workflows, which leads to more document generation for projects before actually getting to the code - design and technical documents, which require buyoff from relevant stakeholders, which can really slow down the initial process of getting a project really rolling. However, solving the problems ahead of time and getting buyoff from relevant team members tends to lead to fewer surprises, more oversight, and help in solving problems. I'm just so used to working at other game studios which tend to be quite a bit less plan focused and where problems are solved more as they come up. - Once again, not a big con at the moment, but Rec Room is getting larger and is hiring a great deal, so management will have to navigate through trying to keep the company feeling "small" and inclusive. It's very easy for a rapidly growing team to start feeling corporate and less personal. This hasn't been a major issue for me just yet, but because of the circumstances is a potential concern for me going into the future.

Viewing 1 - 3 of 54 Reviews

Glassdoor has 57 Rec Room reviews submitted anonymously by Rec Room employees. Read employee reviews and ratings on Glassdoor to decide if Rec Room is right for you.