I applied online. The process took 2 weeks. I interviewed at Electronic Arts (Kitchener, ON) in Aug 2021
Interview
Nice and respectful people. Unfair and frustrating results.
Applied online to a Senior Game Server Engineer, two weeks later a recruiter got in contact for first screening and to schedule an one hour interview with a technical director.
After first interview I was invited to a 4-hour panel consisting of coding, technical, cultural fit, and project management.
The interviews were quite straight forward, with no tricky or crazy hard questions like Amazon and Google.
The very next day I got a call from the recruiter saying that I had received really good feedback from all interviewers, except one: a technical director from the cultural fit interview stating I didn't have enough backend experience for the role.
This veto got everyone surprised and I could tell by the voice of the recruiter that even he didn't know what to do once I have 10+ years of experience on the matter and got that rejection note from an non-technical interview.
After a few days trying to workaround the situation, the recruiter came back with a closure saying that the veto was not removed.
It was a fast, organized and smooth process. It had everything to be a positive experience, even if not ending as expected, but knowing that a single person that don't like you can spoil everything with no explanation doesn't feel very good.
I applied online. I interviewed at Electronic Arts
Interview
The process started with an initial call from HR where we discussed my background, interest in EA, and general fit for the role. After that, I had a technical phone interview that focused on coding challenges, system design, and problem-solving.
Once I passed that stage, I was invited to a virtual interview loop with several team members, including senior developers and a hiring manager. Each session explored different aspects—technical depth, code review, design thinking, and collaboration.
They also assessed how I approach real-world development scenarios and how I communicate in a team setting. The final step was a conversation with the team lead, which centered more on vision, culture, and expectations. Overall, it was a thorough but engaging process.
Interview questions [1]
Question 1
One question that stood out was when they asked how I approach debugging a complex issue in a live environment. They wanted to understand my process, how I prioritize under pressure, and how I communicate with the team during high-stakes situations.
I interviewed at Electronic Arts (Bucharest, Bucuresti)
Interview
Rather fast, took one week from the application to the interview. The hr people were really nice and everything went smooth. During the interview I was asked mainly c++ underlying structure questions.
I applied online. I interviewed at Electronic Arts (Austin, TX)
Interview
Got an HR interview one day after application. Asked me if I can do interview ASAP. Scheduled an H&M interview one day later. After introduction, was asked the question why us. The hiring manager was quite arrogant and not happy with my answer. Kept interrupted me.