Pros
- Good compensation and benefits. - Part of making top of the line games. - Sense of pride on people's reactions when they get to know the company you're working for. - People actually care very much about the quality being delivered to the players. - Work/life balance is getting better in the past a few years
Cons
- Highly political. I was stuck in the same position, at the same level as long as I joined Blizzard because someone up there didn't like me. All promises for promotions were broken. You'd need to be obsequious in addition to work hard in order to move up in the hierarchy (me working 16-hour days during some product launch cycles didn't help). - Bad career growth. Talks about "make use of internal mobility" and "Blizzard doesn't want to lose talents to the competitors" are actually just for show. Applications of jobs from other departments are highly competitive internally and candidates without political influences on the decision-makers prior to the application or prior requested years of experience will not be considered after all. I once went through 4 interviews to switch to another department and was eliminated in the final round - to an external applicant. - On contrary to the advocated "play nice, play fair" core value, as the company grew, not every employee is playing nice and fair. I have seen employees making harmful decisions to the product just to make their political foes look bad. Report to superiors on such actions were ignored and had setbacks on the career/promotion opportunities. - "Timely recognition of job well done" have nothing substantial to show for. Other than thank-you cards and applause, you don't get promotion or salary increase. Headcounts for promotions are limited every year and off-cycle promotions are rare.