Pros
Before writing this review, let's provide some context to the reviews below: 2016 was a rough year for Somatone, it's true. Somatone is highly dependent on the success of their clients and overall growth of the video game industry to succeed. When the video game industry started to really take off in 2013, Somatone grew exponentially and hired a large a number of staff. However, when the industry started to dip in 2015-2016, the studio was unable to sustain it's size with the lower workload. Unfortunately, due this and the quick shift in leadership, this situation wasn't fully explained to the staff and many were let go suddenly. This past fall, the studio has begun to rebuild itself. Now with a much smaller crew and a new manager, the company has been able to win back old clients, maintain current contracts, and develop new relationships. We have also taken steps to fix past issues; Sound Designers can showcase their work online (once the game is released of course) and pay checks are handled by an outside agency and paid on time. The past work that Somatone created was fantastic and it's unfortunate that we pushed away such great talent. But like I said, things are much better now, and I hope that we will continue to grow and create great work in the future.
Cons
The pay is decent, but could be better. But who doesn't want to be paid more?